Mike’s Bridge Lesson


michaelslawrence.com

Some holdups come in standard situations, and a bell goes off warning declarer that something special is up.

Sometimes there is no bell, and if declarer fails to fall back on the first rule of dummy play, he will fail. Do you know that rule?

The first rule of dummy play is to not take a trick until you are sure what you will do next. Here’s an example:

Dlr:
South
Vul:
E-W
North
♠ 3
A 5
A 10 9 8 5
♣ A 10 9 8 5
South
♠ K 10 6 4
K Q 8
Q J 4
♣ Q J 7
West North East South
1♣
2♠ 3♠ Pass 3NT
All Pass

West’s 2♠ was a weak jump overcall. North’s cuebid of 3♠ showed a game-forcing club raise. North had doubts about 3NT, but he knew that South was aware of the spade danger and was willing to play in 3NT. West led the ♠8, a fourth-best lead. East played the queen.

Here are some questions.

1. What high cards does West have in spades?

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If you use the rule of 11 after a fourth-best lead (something you should always do when you get a spot-card lead), you will do this arithmetic.

Eight from 11 is three. There are three cards higher than the 8 outside of the opening leader’s hand. East played the queen and you have the king and 10. This accounts for the high cards in the spade suit. West must have the remaining high spades, so he is marked with a suit headed by the A–J–9–8.

2. How many spades does West have?

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West bid 2♠, vulnerable. Even the most daring bidder will have six cards or more for this bid when vulnerable. East had the queen and may have one more, but that is all.

3. What other high cards might West have for his vulnerable bid?

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West is vulnerable and he ought to have more than just his spade suit. He probably has one of the minor-suit kings. Who knows? He might have both. If he has both, you can take 13 tricks.

4. What is South’s correct line of play?

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The answer to this question depends on how many tricks you want. If you want 13, go ahead and win the first trick and start finessing. You actually have 14 tricks if the finesses work.

If you take a practical view, you should consider that East will have one of the kings and if you let him in, he will return a spade for down one.

Of course, if you win the first trick and can divine which king West has, making 3NT will be easy. There is a way to obviate having to do any guessing. Given the theme of this article, the right play is clear.

Let East have his ♠Q. He will return a spade and regardless of what West does, you will have nine tricks. Here is the complete deal:

Dlr:
South
Vul:
E-W
North
♠ 3
A 5
A 10 9 8 5
♣ A 10 9 8 5
West
♠ A J 9 8 7 2
6
3 2
♣ K 6 4 2
East
♠ Q 5
J 10 9 7 4 3 2
K 7 6
♣ 3
South
♠ K 10 6 4
K Q 8
Q J 4
♣ Q J 7

As long as you can count on East not having three spades, it is okay to lose the first and second and even the third spade because it will stop West from later winning the fourth, fifth, and sixth spades.